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Product documentation

Multicharacter System

Set up cinematic character selection, configurable slots, character previews, deletion rules, and handoff to creation/spawn systems.

QBCoreESX LegacyQbox
Version1.x
Dependenciesframework character data, appearance resource, spawn selector or spawn adapter
SupportDocumentation + Discord

Overview

Multicharacter controls the first player flow after connection: selecting, creating, deleting, and loading characters.

Installation

Install after the framework and before spawn/appearance handoff resources.

  1. Download the purchased asset from the official Tebex/Cfx.re delivery flow.
  2. Place the resource in your server resources folder using the documented folder name.
  3. Install required dependencies before starting the Iconix resource.
  4. Add the resource to server.cfg after dependencies and before dependent custom scripts.
  5. Restart the server or resource on a staging server and review client/server console output.
ensure your_framework
ensure your_appearance
ensure iconix-multicharacter
ensure iconix-spawnselector

Character slots

Configure default slots and optional extra slots by identifier, group, package, or custom logic.

Config.DefaultSlots = 2
Config.ExtraSlots = {
  ["license:example"] = 4
}

Creation and spawn handoff

Connect character creation and spawn selection so players move cleanly into the world.

  1. Confirm new characters are sent to your appearance/identity flow.
  2. Confirm returning characters are sent to spawn selection or last location.
  3. Validate routing bucket, camera, visibility, and freeze state cleanup.

FAQ

Common questions

Can I control character slot count?

Yes. Slots can be configured globally and extended per player or custom rule.

Can it work with custom spawn systems?

Yes. Use the documented handoff events/adapters for custom spawn resources.

Ready to install Multicharacter?

Review the installation checklist, test on staging, then purchase or open a support ticket if your framework stack needs confirmation.