Product documentation
Multicharacter System
Set up cinematic character selection, configurable slots, character previews, deletion rules, and handoff to creation/spawn systems.
Overview
Multicharacter controls the first player flow after connection: selecting, creating, deleting, and loading characters.
Installation
Install after the framework and before spawn/appearance handoff resources.
- Download the purchased asset from the official Tebex/Cfx.re delivery flow.
- Place the resource in your server resources folder using the documented folder name.
- Install required dependencies before starting the Iconix resource.
- Add the resource to server.cfg after dependencies and before dependent custom scripts.
- Restart the server or resource on a staging server and review client/server console output.
ensure your_framework
ensure your_appearance
ensure iconix-multicharacter
ensure iconix-spawnselectorCharacter slots
Configure default slots and optional extra slots by identifier, group, package, or custom logic.
Config.DefaultSlots = 2
Config.ExtraSlots = {
["license:example"] = 4
}Creation and spawn handoff
Connect character creation and spawn selection so players move cleanly into the world.
- Confirm new characters are sent to your appearance/identity flow.
- Confirm returning characters are sent to spawn selection or last location.
- Validate routing bucket, camera, visibility, and freeze state cleanup.
FAQ
Common questions
Can I control character slot count?
Yes. Slots can be configured globally and extended per player or custom rule.
Can it work with custom spawn systems?
Yes. Use the documented handoff events/adapters for custom spawn resources.
Ready to install Multicharacter?
Review the installation checklist, test on staging, then purchase or open a support ticket if your framework stack needs confirmation.
