Product documentation
Advanced Spawn Selector
Configure public spawns, last position, property spawns, job locations, camera previews, and login handoff behavior.
Overview
Spawn Selector gives players a clear transition from character selection into the world with previews, rules, and saved locations.
Installation
Install after character loading and before systems that depend on player world placement.
- Download the purchased asset from the official Tebex/Cfx.re delivery flow.
- Place the resource in your server resources folder using the documented folder name.
- Install required dependencies before starting the Iconix resource.
- Add the resource to server.cfg after dependencies and before dependent custom scripts.
- Restart the server or resource on a staging server and review client/server console output.
ensure iconix-multicharacter
ensure iconix-spawnselectorSpawn locations
Define public, job, last-location, and property-based spawn options.
Config.Spawns = {
legion = {
label = "Legion Square",
coords = vec4(195.2, -933.7, 30.7, 144.0),
camera = vec3(205.4, -930.1, 36.0)
}
}Testing checklist
Validate every spawn option with new, returning, job, and property-owning characters.
- Test public spawn selection.
- Test last-location behavior after reconnect.
- Test property/housing spawns with and without ownership.
- Confirm cameras, screen fades, routing buckets, and player visibility reset correctly.
FAQ
Common questions
Can players spawn at owned properties?
Yes, when a supported property adapter exposes eligible owned locations.
Does it support last location?
Yes. Last-location spawning can be enabled and filtered by server-side rules.
Ready to install Spawn Selector?
Review the installation checklist, test on staging, then purchase or open a support ticket if your framework stack needs confirmation.
